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AI Insights · Timothy · July 2024

Top 5 Racing Games Performance in Brazil Q2 2024

Explore the performance metrics of the top 5 racing games in Brazil during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Racing Games Performance in Brazil Q2 2024

In the second quarter of 2024, the top five racing games in Brazil showcased dynamic performance metrics across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides insights into the trends and popularity of these games.

Race Master 3D - Car Racing from SayGames Ltd experienced a notable increase in downloads, peaking at approximately 284K in the week of May 27. Weekly revenue showed a steady pattern, fluctuating between $357 and $540, with a peak in late April. The game also maintained a high level of weekly active users, starting at around 913K and reaching over 1.5M by the end of May.

Real Car Driving: Race City 3D, published by Botanica Global, saw a varied download trend, with numbers peaking at 234K in mid-April before gradually declining to zero by the end of June. Weekly revenue remained low, peaking at $41 in early May. The game's active users also followed a downward trend, starting at around 417K and ending at approximately 253K.

Car Race 3D: Car Racing by Zego Studio showed consistent download numbers, with a significant increase towards the end of the quarter, reaching 160K in the final week of June. Revenue remained relatively stable, varying between $82 and $126. The weekly active users saw a steady rise, beginning at 276K and peaking at around 339K by the end of June.

Bridge Race from Supersonic Studios LTD demonstrated a fluctuating download trend, with a peak of 132K in late April. Revenue was modest, ranging from $61 to $120. The game’s weekly active users saw a slight decline over the quarter, starting at 309K and decreasing to 260K by the end of June.

Driving Real Race City 3D by Bacon studio showed an interesting download pattern, starting at 187K in early April, dipping mid-quarter, and then surging to 139K in the final week of June. The game did not generate revenue during this period. However, weekly active users increased from 754K at the beginning of April to nearly 1.09M by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024